We are agile in responding to requests and are able to respond to and follow up on time shortages. We understand digital and technological developments and share this knowledge through various formats such as workshops, symposia and lectures in the fields of digital professionalisation and skills with a focus on self-publishing and digital prototyping. We also offer introductions to, and encourage experimental work with, digital tools.
Workshops within the semester for art and design
Digital conceptual work and prototyping:
3D software: Blender, Rhino, Grasshopper,
VR concept work with Gravity Sketch, 3D photogrammetry, coding
Adobe: Photoshop, InDesign, Premiere, Illustrator (standard in design, open for art).
Others: Ableton (software for music production)
Showing your own work:
Digital portfolios, designing the own web presence, social media strategies, object photography, 3D photogrammetry, video web design, digital publishing (Infinity Pool).
Twice a year, the BURG sessions are held in cooperation with other projects. The formats are experimental and cross-curricular. They create synergies between the projects within the BURG and external experts and promote exchange between students. The formats can give rise to teaching offers (this happened, for example, in Basic Art with the new format Drawing with VR.
Interdisciplinary topics (such as Artificial Intelligence in Art and Design) are addressed in lectures and workshops, to bundle synergies and examine questions.
Our current events can be found here.
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Head of Project
Prof. Philip Gaißer (Fachbereich Kunst)
Prof. Jonas Hansen (Fachbereich Design)
Studium Digitale - A programme of the project „Hochschullehre durch Digitalisierung stärken“ of the Stiftung Innovation in der Hochschullehre.